Aggregate Process Artifact from the Squeezable UI Prototype for Film Learning/Making
Here are some of the highlights of our process that I haven't put in separate entries.
1) A crucial aspect of the Squeeze film editing model were the relationships teacher and student views. In order to capture this aspect in a single prototype, we built a meta-interface to allow users to switch back and forth between the teacher and student view.
2) Our Heuristic Evaluation revealed the following
i) There was a lot of confusion about the meta-interface. We modified this a bit visually and also focused more on explaining it to subsequent users. Because the meta-interface isn't testing the actual interaction we're interested in, we tried to keep it simple, but discrete from the rest of the prototype.
ii) The video playhead should be movable, aka allow scrubbing. We intended this, but its hard in flash.
iii) The "+{" aggregate icon was confusing. We shaded it darker for later testing and didn't get any more complaints/confusion (the aggregate display seems to explain itself).
iv) There needs to be squeeze-feedback in Student-mode. This was one of the stronger responses and we added it to the meta-interface for the final prototype.
3) In testing with Deepti, she suggested that the
policymakers might be willing to use the squeezer too (she even thought it might even help enrich the experience for them). This led to the idea that the policymakers could even, through recorded video,
teach the students how to use the squeezer. Both of these represent substantial revisions to our previous storyboard, which, in itself, represented multiple rounds of changes since our initial storyboard of
tangible video editing.
4) Personally, I am very happy with our work during this stage. Among other things, I have seen that:
i) Scott and I work very well together
ii) Flash, despite its reputation, is not great for prototypes. At a certain complexity, it inhibits changes (b/c its so easy to break unrelated pieces, and so difficult to debug them) and therefore inhibits actual iterative prototyping.
iii) Given the nature of the project, its very difficult to actually do user-centered design. In our case, since the more different the children are from the western 1st world, arguably, the more important the documentary (since the policymakers will have less idea what life is like) -- we focused on the lowest common denominator.. a squeezer and a movie. Its been an interesting exercise, but in some ways it is only user-centered in one direction (we avoided dependencies, but did not leverage opportunities)